The Fall Forever Update

The wait is over…

Team Fall Guys / April 29, 2024

The new ‘Fall Forever’ Update invites Beans on an endless exploration of the Blunderdome with a brand new Mode! In ‘Explore’ Mode an infinite expanse of Levels is waiting for you to enjoy. Play as long as you want to and then collect your rewards…. The Fall Forever Update Launches May 7!

Let’s Explore Together

With Explore Mode, there’s less waiting and near endless levels to have a chill time with friends.

New Mode: Explore
Explore keeps the party going with a non-stop pool of creator made levels for you & your party to dive into! Not feeling the Level? Skip to the next one! Explore has been built with the feedback we’ve seen from Shows like Unexplored Adventures, see below for the features that make up this new Mode.

No more waiting for others
We’ve heard you don’t like waiting so this mode allows you to queue up for the next level the moment you cross the finish line.

Skip levels you don’t enjoy
Not feeling a Level? We’ve added a Skip function that will let you hop onto the next Level whenever you like.

Make new friends
Explore is a 10 player mode with matchmaking so you can meet new players and make new friends.

Less Stressful
For courses (formerly called races) we have set timers to 30 minutes to allow you to take the time you need. Since other beans can move onto the next level even if you haven’t finished, you don’t have to worry about holding back other players.

Earn Rewards
Had a long play session and need a break? Feel free. Rewards will be waiting for you based on how many Levels you’ve completed. You will also earn progress towards Challenges and the Fame Pass whenever you play Explore.

Explore Level Selection
Explore levels will be populated from an ever evolving algorithm of the most liked and newest creator made rounds. It is key for never before rounds to be in Explore so that it feels endless and so we can find the next great level. If you enjoy a level, let it be known with a like. If you load into a level you don’t care for, just hold the skip button and continue to explore. Levels will also automatically update if changes are detected. This means creators can update levels based on player feedback and see their changes go live.

Social Features

Fall Guys is better together so we have added ways for you to help and communicate with others. Use these new social features to better play as a team or offer help to other players.

You can now request help from your fellow bean by pressing the ‘Piggyback’ button. Once pressed you will see a Piggyback request appear above your Bean & when another player accepts you will be able to hop on their back. Piggyback lets two players connect together, with one carrying the other through tricky troubles or just for fun! Once you’re done you can hop off their back whenever you like.

Social Wheels
Easily let other Beans know what you’re thinking with new Social Wheels. With Emoticons, and eight Quick Phrases, you can share how you feel with a flick of the wheel!

Creative Updates

We have made multiple adjustments to creative to give you more options.

Creative Decals
More stickers to decorate your Levels with!

Longer Timers
Creative levels can now last longer! Up to 30 minutes!

Invisible Checkpoints
An aesthetic tweak that allows you to design levels without showing off checkpoints. We call that progress.

Jungle Background
Inspire some wild victories with the new Jungle Background for Creative Rounds!

Rotation Controllers
Add even more versatility to your Creative Levels with Rotation Controllers, allowing you to set a selection of objects to rotate. We’re excited to see what you create with this new tool!

Creative Objects Maximum
We have increased the maximum value of some objects you can place in Creative such as Slime Floors, Spinning Plates, Fans, Pendulums and more!

Beans made Better

We’ve made some significant changes to the bean and gameplay to make your time in the Blunderdome an overall better experience. Many of these changes have been guided by the Fall Guy’s community feedback and we’re excited to get your thoughts once they roll out.

Fall Guys Ragdoll & Recovery Changes
We’ve made some adjustments to the way the bean reacts to physics to reduce frustrations and deliver a more fun gameplay experience. You will still ragdoll when hit by obstacles but you will notice we’ve reduced moments where you ragdoll when you really shouldn’t. An example of this is when you’re going fast, land on your feet and then find yourself rolling on the floor. In addition to this, we’ve increased the speed of getting up and recovering from a knock, meaning you can get back into the race faster!

Jump Height and Acceleration
Your jump height and acceleration has been adjusted also, meaning all jumps will now have more leniency and you will reach top running speed faster. We believe this will make Fall Guys more fun, dynamic and a bit more forgiving

Mid-air control
We want players to have a bit more control to reposition their bean when airborne, and to save themselves from elimination if they find themselves being yeeted through the sky.

Landing Target
You will see a landing market below your Bean when performing big jumps to guide you to a safe spot. You will be able to turn this off in settings for those that don’t wish to use it.


Due to the improvements above, you may find you need to make changes to your Creative Levels. We wanted to give you a heads up so you know what things to look out for when reviewing your Level.

Players can make jumps they couldn’t before
This could mean players can jump out of your Level or find ways to navigate obstacles in new ways.

Launchers don’t yeet as far
If you’ve used a Yeetus or Flipper to cross a gap, it’s worth checking to make sure that leap is still possible due to the changes we have made to the Bean physics/ragdolling.

Obstacle Changes
We've had to make some tweaks to Obstacles such as the size of 'Padded Walls' in order to keep those more athletic beans inside the boundaries of your level. If your Level uses these, it is worth checking to see if the design needs altering. We know having to make changes to your existing Creative Levels may be frustrating but we believe that some short term challenges are worth it for the improvements to the game we have listed above. We will be taking a close look at your feedback once we roll out these changes.


We’ve made some big changes to the Main Show based on your feedback of wanting each mode to be refreshed more frequently, providing you with new Levels to play.

Knockout Game Mode
‘Knockout’, formerly called Solos, is most fun when there are surprises and new Levels to master. Starting from now we will be significantly refreshing the levels in Knockout on a regular basis. Knockout will consist of 32 players, 3 rounds, and 40 levels from MT and Creators. Rounds not currently in the Knockout game mode rotation will still be available to play in Custom Games.

32 Players, 3 Rounds
Knockout games will now consist of 3 rounds and 32 players. Winning a game of Fall Guys is an amazing moment. At the same time, we want wins to feel achievable for all players. By lowering the length of Knockout shows, we hope to push this balance in a more healthy direction. This also has the added benefit of making our games even snappier, letting you play more games in less time!

Duos and Squads will still be available and will have the same roundpool as Knockout.

Vaulting and Knockout Refreshing
Knockout refreshes are not going to be a repeat of vaulting. Our aim with Knockout is that each refresh brings back old classics that we know our players love alongside a suite of awesome new Creative levels to keep you on your toes.

Why not just keep adding levels?
We know that if the Level Pool keeps growing it gets harder to make it feel fresh, because each addition has a smaller and smaller chance to be seen. It’s also fun to master Levels, and this gets harder if the pool gets too big. By keeping the Level Pool size consistent, we can make exciting, drastic changes to Fall Guys while keeping the variety that makes Fall Guys fun

Game Selector
The Game Selector (formerly Show Selector) will mostly consist of our two main game modes Knockout (solos, duos, squads) and Explore. This adjustment in the number of active games allows us to focus on providing new and exciting levels and improvements to Knockout and Explore. Our aim with this adjustment is that we provide variety in the modes that most people spend time playing while also occasionally bringing back classic LTMs people love.

We have increased the amount of fame you earn in Knockout rounds and Challenges making it easier to earn rewards in the Fame Pass.

Fame Pass Highlights

Let’s see what Costumes are up for grabs with the latest Fame Pass…

Look closely, the Comfy Carry Costume looks like piggybacking players, but it’s just one Bean! The Rainbowcorn Costume is a grinning unicorn with a chromatic tutu. What a frill! Plus, you'll look fire when you unlock the Sir Blaze Bright Costume.

We want more players to be able to complete the pass. In order to achieve that we have increased the amount of fame earned from completing levels and challenges. We have also adjusted the total FP tiers from 300 to 70.

Unlock these goodies and more in our new Fame Pass from May 7th to June 4!


  • The like & dislike panel now uses its own inputs on the celebration screen, meaning they will no longer block you from skipping celebrations
  • Fixed various issues making it easy for players to cancel their mantles in Creative rounds
  • Fixed an issue stopping players from using trapezes on Switch
  • Fixed an issue where other players would sometimes turn invisible when using a trapeze on Switch
  • Fixed an issue where Crown Rank rewards would not show during the rewards flow
  • Fixed an issue around cooldown and duration bars for powerups not showing correctly in Private Lobbies
  • Fixed an issue stopping players picking up power-ups if they stood still on the powerup spawner
  • Fixed an issue causing Boom Blaster VFX to not show when standing at certain distances
  • Fixed an issue causing costumes to not show in the customiser after purchasing a Tier Skip
  • Fixed an issue stopping players silhouettes from showing after using the bean ball powerup

So there you have it, ‘Fall Forever’ brings a significant amount of changes to Fall Guys that we hope you enjoy. We would love to hear your feedback on the changes we’ve mentioned here via our official channels!

Please remember to always report any in-game issues you face to our wonderful Support Team. Your feedback and reports are so vital in helping us keep Fall Guys as fun, playable and exciting as possible!